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Supporting the virtual design studio through social programming environments.. ICER, page 157-158. ACM, (2012)Making Memory Transparent: Design of a Novice Programming Environment for C., and . VL/HCC, page 255-256. IEEE Computer Society, (2010)How is User Interface Prototyping Really Done in Practice? A Survey of User Interface Designers., and . VL/HCC, page 207-211. IEEE Computer Society, (2010)Supporting Programming Assignments with Activity Streams: An Empirical Study., , and . SIGCSE, page 320-325. ACM, (2015)Supporting Social Interactions and Awareness in Educational Programming Environments., and . PLATEAU, page 55-56. ACM, (2014)Crossing the Streams: Exploring the Interplay between Students' Online Social Activity and Programming Behavior (Abstract Only)., and . SIGCSE, page 495. ACM, (2016)With a Little Help From My Friends: An Empirical Study of the Interplay of Students' Social Activities, Programming Activities, and Course Success., and . ICER, page 201-209. ACM, (2016)The Normalized Programming State Model: Predicting Student Performance in Computing Courses Based on Programming Behavior., , and . ICER, page 141-150. ACM, (2015)Exploring Learning Analytics for Computing Education (Abstract Only)., and . SIGCSE, page 707. ACM, (2016)Evaluating Commit, Issue and Product Quality in Team Software Development Projects., , , , and . SIGCSE, page 108-114. ACM, (2021)