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Say It All: Feedback for Improving Non-Visual Presentation Accessibility.

, , , and . CHI, page 276:1-276:12. ACM, (2021)

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Performance Analysis of a New ICI-Self-Cancellation-Scheme in OFDM Systems., , , and . IEEE Trans. Consumer Electronics, 53 (4): 1333-1338 (2007)ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions., , , and . CHI, page 462:1-462:15. ACM, (2022)Slidecho: Flexible Non-Visual Exploration of Presentation Videos., , and . ASSETS, page 24:1-24:12. ACM, (2021)Diffscriber: Describing Visual Design Changes to Support Mixed-Ability Collaborative Presentation Authoring., , , and . UIST, page 35:1-35:13. ACM, (2022)PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen Interaction., , , , , , , and . CHI, page 683. ACM, (2019)PeriText: Utilizing Peripheral Vision for Reading Text on Augmented Reality Smart Glasses., , , and . VR, page 630-635. IEEE, (2019)AVscript: Accessible Video Editing with Audio-Visual Scripts., , , , , and . CHI, page 796:1-796:17. ACM, (2023)WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback., , , , , , and . CHI, page 1-12. ACM, (2020)PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices., , , , , and . VR, page 817-826. IEEE, (2019)StrengthGaming: Enabling Dynamic Repetition Tempo in Strength Training-based Exergame Design., , , , , , , and . MobileHCI, page 7:1-7:8. ACM, (2020)