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A Nested Design Approach for Mobile Learning Games., , and . mLearn, page 4:1-4:4. ACM, (2017)JEM Inventor: a mobile learning game authoring tool based on a nested design approach., , and . Interact. Learn. Environ., 30 (10): 1851-1878 (2022)Towards Industrialized Conception and Production of Serious Games, , , , and . CoRR, (2009)Introduction to the Special Issue on GaLA Conf 2021., , , , , and . Int. J. Serious Games, 9 (3): 3-4 (2022)TGRIS, professional training with a virtual reality interview simulator, configured and piloted by peers.. Int. J. Learn. Technol., 18 (4): 446-464 (2023)Mobile Learning Game Authoring Tools: Assessment, Synthesis and Proposals., , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 281-291. Springer, (2016)LGMD: Optimal Lightweight Metadata Model for Indexing Learning Games., , and . SADASC, volume 1207 of Communications in Computer and Information Science, page 3-16. Springer, (2020)TurtleTable: Learn the Basics of Computer Algorithms with Tangible Interactions., , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 308-317. Springer, (2018)Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary School., , and . GALA, volume 12517 of Lecture Notes in Computer Science, page 112-121. Springer, (2020)10 Commandments of the Serious Game Padawan: Lessons Learned After 4 Years of Professional Training., , , and . GALA, page 63-73. Springer International Publishing, (2022)