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Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity.

, , , , , and . NordiCHI, page 88. ACM, (2016)

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Wicked, Open, Collaborative: Why Research through Design Matters for HCI Research., , , , , and . i-com, 16 (2): 131 (2017)A personal perspective on the value of cross-cultural fieldwork., and . Interactions, 25 (3): 61-65 (2018)Playing The Ethics Card: Ethical Aspects In Design Tools For Inspiration And Education., and . CoRR, (2022)Future home stories: participatory predicaments and methodological scaffolding in narrative speculation on alternative domestic lives., , , and . Digit. Creativity, 33 (3): 276-294 (2022)Moody Mobile TV: Exploring TV Clips with Personalized Playlists., , , and . HCI (9), volume 6769 of Lecture Notes in Computer Science, page 541-548. Springer, (2011)Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry., , , and . CHI, page 171:1-171:14. ACM, (2021)Storywork & Reciprocity: On the Design of an Audio Documentary that Extends HCI Research back to Participants., , , and . Conference on Designing Interactive Systems, page 1345-1357. ACM, (2022)Partizipative und sozialverantwortliche Technikentwicklung., , , , , , , , , and 2 other author(s). MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)Partizipative & sozialverantwortliche Technikentwicklung., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Partizipative & sozialverantwortliche Technikentwicklung., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)