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Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?

, , , , , and . EAI Endorsed Trans. Pervasive Health Technol., 3 (11): e3 (2017)

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Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?, , , , , and . EAI Endorsed Trans. Pervasive Health Technol., 3 (11): e3 (2017)Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression., , , and . EVA, BCS, (2014)A Deeper Look at the Use of Telemetry for Analysis of Player Behavior in RTS Games., , and . ICEC, volume 6972 of Lecture Notes in Computer Science, page 247-257. Springer, (2011)Usability testing of ANSWER: a web-based methotrexate decision aid for patients with rheumatoid arthritis., , , , , , , , , and . BMC Medical Informatics Decis. Mak., (2013)Employing a Parametric Model for Analytic Provenance., , , , and . ACM Trans. Interact. Intell. Syst., 4 (1): 6:1-6:32 (2014)A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes., , , and . HCI (3), volume 9733 of Lecture Notes in Computer Science, page 417-424. Springer, (2016)Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display., , , and . HCI (10), volume 9740 of Lecture Notes in Computer Science, page 269-276. Springer, (2016)BrainFrame: a knowledge visualization system for the neurosciences., and . VDA, volume 7243 of SPIE Proceedings, page 72430. SPIE, (2009)Analysis of telemetry data from a real-time strategy game: A case study., , and . Computers in Entertainment, 10 (1): 2:1-2:25 (2012)Visualizing search results: evaluating an iconic visualization., , , , and . VDA, volume 7530 of SPIE Proceedings, page 75300. SPIE, (2010)