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Game Design and the Challenge-Avoiding, Self-Validator Player Type., , , и . Int. J. Gaming Comput. Mediat. Simulations, 1 (3): 53-67 (2009)Pharaoh: Context-Based Structural Retrieval of Cognitive Scripts., , и . Int. J. Inf. Retr. Res., 2 (3): 58-71 (2012)Quantifying Collaboration with a Co-Creative Drawing Agent., , , , и . ACM Trans. Interact. Intell. Syst., 7 (4): 19:1-19:25 (2017)Shared mental models in improvisational performance., и . FDG, стр. 15:1-15:6. ACM, (2010)Adaptation in Digital Games.. Computer, 41 (6): 87-89 (2008)Community garden: designing for connectedness in online museum exhibits., и . IDC (Extended Abstracts), стр. 268-271. ACM, (2020)Making Sense of Machine Learning: Integrating Youth's Conceptual, Creative, and Critical Understandings of AI., , , , , , , , , и 10 other автор(ы). CoRR, (2023)The Relationship between Co-Creative Dialogue and High School Learners' Satisfaction with their Collaborator in Computational Music Remixing., , , , , , и . Proc. ACM Hum. Comput. Interact., 6 (CSCW1): 123:1-123:24 (2022)An Enactive Model of Creativity for Computational Collaboration and Co-creation., , , и . Creativity in the Digital Age, Springer, (2015)Drawing Apprentice: An Enactive Co-Creative Agent for Artistic Collaboration., , , , , и . Creativity & Cognition, стр. 185-186. ACM, (2015)