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Using frustration in the design of adaptive videogames., and . Advances in Computer Entertainment Technology, page 228-232. ACM, (2004)HCI and the Educational Technology Revolution., , and . AVI, page 368-371. ACM, (2016)Towards a Ubiquitous Semantics of Interaction: Phenomenology, Scenarios, and Traces.. DSV-IS, volume 2545 of Lecture Notes in Computer Science, page 238-252. Springer, (2002)Modelling the relationship between state and display in interactive systems., and . Informatics and Psychology Workshop, volume 439 of Lecture Notes in Computer Science, page 241-249. Springer, (1988)Extended Episodic Experience in Social Mediating Technology: Our Legacy., and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 452-461. Springer, (2014)Making Sense of Statistics in HCI: From P to Bayes and Beyond.. CHI Extended Abstracts, page 1236-1239. ACM, (2017)Crowdsourcing and Scholarly Culture: Understanding Expertise in an Age of Popularism., , , , and . Macrotask Crowdsourcing, Springer, (2019)Modelling versions in collaborative work., , and . IEE Proc. Softw. Eng., 144 (4): 195-205 (1997)Enabling Automatic Clutter Reduction in Parallel Coordinate Plots., and . IEEE Trans. Vis. Comput. Graph., 12 (5): 717-724 (2006)The On-TIME Project., , , , , , and . IRCDL, page 136-142. DELOS: an Association for Digital Libraries / Department of Information Engineering of the University of Padua, (2009)