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Power consumption in remote gaming: An empirical evaluation., , , , and . INFOCOM Workshops, page 736-741. IEEE, (2016)Energy Efficiency in Wireless Multimedia Sensor Networking: Architecture, Management and Security., , , , , , and . Greening Video Distribution Networks, Springer, (2018)Capillary networks - bridging the cellular and IoT worlds., , , , , and . WF-IoT, page 571-578. IEEE Computer Society, (2015)Hypervisors vs. Lightweight Virtualization: A Performance Comparison., , and . IC2E, page 386-393. IEEE Computer Society, (2015)Secure M2M cloud testbed., , , , , , and . MobiCom, page 135-138. ACM, (2013)Benchmarking Q-Learning Methods for Intelligent Network Orchestration in the Edge., , , , , , , , , and . 6G SUMMIT, page 1-5. IEEE, (2020)Benchmarking of Emulated Wireless Edge Cloud Connectivity for Maritime Environments., , , , , , and . WF-IoT, page 1-6. IEEE, (2022)QoS-Aware Congestion Control using SRv6., , and . CSCN, page 228-234. IEEE, (2023)Power Aware Media Delivery Platform Based on Containers., , and . ICIN, IFIP, (2016)