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Articulating Gamification and Visual Analytics as a Paradigm for Flexible Skills Management., and . WorldCIST (2), volume 570 of Advances in Intelligent Systems and Computing, page 185-196. Springer, (2017)The IEEE 1918.1 "Tactile Internet" Standards Working Group and its Standards., , , , , , , , , and 6 other author(s). Proc. IEEE, 107 (2): 256-279 (2019)Distributed Sensor and Actuator Reconfiguration for Fault-Tolerant Networked Control Systems., , , and . IEEE Trans. Control. Netw. Syst., 5 (4): 1517-1528 (2018)GISOO: A virtual testbed for wireless cyber-physical systems., , , and . IECON, page 5588-5593. IEEE, (2013)A candidate hardware and software reference setup for kinesthetic codec standardization., , , , , , , , , and 3 other author(s). HAVE, page 1-6. IEEE, (2017)Adaptive 5G Low-Latency Communication for Tactile InternEt Services., , , , , , , and . Proc. IEEE, 107 (2): 325-349 (2019)Distributed Event-Triggered Estimation in Networked Systems., , and . ADHS, volume 45 of IFAC Proceedings Volumes, page 178-185. Elsevier, (2012)A framework for social well-being and skills management at the workplace., and . Int. J. Inf. Manag., 37 (6): 718-725 (2017)Safe Navigation of Networked Robots Under Localization Uncertainty Using Robust Control Barrier Functions., , , , and . CDC, page 6064-6071. IEEE, (2023)An Aspect-based Approach for Concurrent Programming using CSP Features., , , , , , , and . ICSOFT (2), page 226-231. SciTePress, (2010)