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A methodology for requirements analysis of AI architecture authoring tools.

, , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)

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Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters., , , , , , , and . AIIDE, AAAI, (2013)Soft-bodied Fidget Toys: A Materials Exploration., , and . TEI, page 42-48. ACM, (2018)A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project., , , , , , , , , and . AIIDE, The AAAI Press, (2011)Cooperative Creativity Support Tools for Computational Crafting.. AIIDE, page 289-291. AAAI Press, (2017)The design of Mismanor: creating a playable quest-based story game., , , and . FDG, page 180-187. ACM, (2012)Extending CRPGs as an Interactive Storytelling Form., , , , , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 164-169. Springer, (2011)Modular Computational Critics for Games., , and . AIIDE, AAAI, (2013)Computationally-Mediated Interactions with Traditional Textile Crafts.. University of California, Santa Cruz, USA, (2019)A methodology for requirements analysis of AI architecture authoring tools., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Crafting in Games., , , , and . Digit. Humanit. Q., (2017)