Author of the publication

Enhancing the park experience by giving visitors control over the park's soundscape.

, , , , , , , , , , and . J. Ambient Intell. Smart Environ., 14 (2): 99-118 (2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Evaluating User Experience in Smart Home Contexts: A Methodological Framework., , and . HCI (21), volume 10921 of Lecture Notes in Computer Science, page 91-102. Springer, (2018)Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.. Int. J. Serious Games, (2014)Digital Game-Based Learning effectiveness assessment: Reflections on study design., , and . Comput. Educ., (2021)Holistic Assessment of Situated Cooking Interactions: Preliminary Results of an Observational Study., , , and . HCI (21), volume 12201 of Lecture Notes in Computer Science, page 158-174. Springer, (2020)Enhancing the park experience by giving visitors control over the park's soundscape., , , , , , , , , and 1 other author(s). J. Ambient Intell. Smart Environ., 14 (2): 99-118 (2022)Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game., , , and . Comput. Educ., (2017)Towards a conceptual framework for assessing the effectiveness of digital game-based learning., , and . Comput. Educ., (2015)Assessing the effectiveness of digital game-based learning: Best practices., , and . Comput. Educ., (2016)Social Network Profiles as Information Sources for Adolescents' Offline Relations., , and . Cyberpsy., Behavior, and Soc. Networking, 15 (6): 290-295 (2012)Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review., , and . Int. J. Serious Games, (2014)