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Automatic Generation of Students' Conceptual Models Underpinned by Free-Text Adaptive Computer Assisted Assessment.

, , , , , and . ICALT, page 280-284. IEEE Computer Society, (2006)

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Challenges of serious games., , , and . EAI Endorsed Trans. Serious Games, 2 (6): e4 (2015)Advancing on an efficient sparse matrix multiplication kernel for modern GPUs., , , , and . Concurr. Comput. Pract. Exp., (2023)Authoring of Adaptive Computer Assisted Assessment of Free-text Answers., , , , , and . J. Educ. Technol. Soc., 8 (3): 53-65 (2005)A Graph-Based Monitoring Tool for Adaptive Hypermedia Course Systems., and . AH, volume 4018 of Lecture Notes in Computer Science, page 279-282. Springer, (2006)Requirements for educational games in MOOCs., , , and . EDUCON, page 993-997. IEEE, (2015)Game Learning Analytics for Educators., , , , and . EDUCON, page 1436-1442. IEEE, (2019)Visualizing program similarity in the Ac plagiarism detection system.. AVI, page 404-407. ACM Press, (2008)A graph-based interface to complex hypermedia structure visualization., and . AVI, page 163-166. ACM Press, (2004)Evaluation of semi-automatically generated accessible interfaces for educational games., , , and . Comput. Educ., (2015)Trajectory-based Metaheuristics for Improving Sparse Matrix Storage., , , , and . LA-CCI, page 1-6. IEEE, (2023)