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IT-basierte, gemeinschaftsgestützte Innovationsentwicklung für Softwareunternehmen, , and . Arbeitspapier 36. des Lehrstuhls für Wirtschaftsinformatik, Technischen Universität München, (2009)Collaboration and the Quality of User Generated Ideas in Online Innovation Communities, , , , , , , and . Proceedings of the Academy of Management 2012 Annual Meeting; 3. - 7. August 2012, Boston/Massachusetts, USA, (2012)326.The Rise of Crowd Aggregators - How Individual Workers Restructure Their Own Crowd., and . Wirtschaftsinformatik, (2017)How Does the Crowdsourcing Experience Impact Participants' Engagement? An Empirical Illustration., and . Wirtschaftsinformatik, (2017)Obstacles and Challenges in the Use of Gamification for Virtual Idea Communities, , , , and . Gamification - Using Game Elements in Serious Contexts, Springer, Cham, (2017)Controlling von Ideencommunities - Entwicklung und Test einer Ideencommunity-Scorecard, , , and . Zeitschrift Controlling, (2011)Modularization of Crowdfunding Services - Designing Disruptive Innovations in the Banking Industry., , , and . ICIS, Association for Information Systems, (2015)The Nature of Crowd Work and its Effects on Individuals’ Work Perception, , and . Journal of Management Information Systems (JMIS), 37 (1): 66-95 (2020)Effectiveness of Example-Based Explanations to Improve Human Decision Quality in Machine Learning Forecasting Systems., , and . ICIS, Association for Information Systems, (2022)How to Empower the Workforce - Analyzing Internal Crowd Work as a Neo-Socio-Technical System -., , , , and . HICSS, page 1-10. ScholarSpace, (2019)