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Measurement Challenges for Cyber Cyber Digital Twins: Experiences from the Deployment of Facebook's WW Simulation System., , , , , , , , , and . ESEM, page 2:1-2:10. ACM, (2021)Facebook's Cyber-Cyber and Cyber-Physical Digital Twins., , , , , , , , , and 4 other author(s). EASE, page 1-9. ACM, (2021)A Local Approach to Forward Model Learning: Results on the Game of Life Game, , , , , , , and . 2019 IEEE Conference on Games (CoG), page 1--8. (August 2019)Games Technical Committee.. IEEE Comput. Intell. Mag., 2 (2): 74-76 (2007)Evolutionary computation and games., and . IEEE Comput. Intell. Mag., 1 (1): 10-18 (2006)Ms Pac-Man versus Ghost Team CEC 2011 competition., and . IEEE Congress on Evolutionary Computation, page 70-77. IEEE, (2011)Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing., , and . CEC, page 1956-1963. IEEE, (2017)Temporal difference learning with interpolated n-tuples: Initial results from a simulated car racing environment., and . CIG, page 321-328. IEEE, (2011)Temporal difference learning with interpolated table value functions.. CIG, page 32-37. IEEE, (2009)Measuring interestingness of continuous game problems., and . CIG, page 1-8. IEEE, (2013)