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Digital fabrics for online shopping and fashion design., , , , , , and . Frontiers Virtual Real., (March 2023)Real-Time Gaze Estimation Using a Kinect and a HD Webcam., , and . MMM (1), volume 8325 of Lecture Notes in Computer Science, page 506-517. Springer, (2014)Topological evaluation of volume reconstructions by voxel carving., , , and . Comput. Vis. Image Underst., (2014)A framework for realistic 3D tele-immersion., , , , , , , , , and 6 other author(s). MIRAGE, page 12:1-12:8. ACM, (2013)Low-cost creation of a 3D interactive museum exhibition., , , , , and . ACM Multimedia, page 823-824. ACM, (2011)Classification of Sporting Activities Using Smartphone Accelerometers., , and . Sensors, 13 (4): 5317-5337 (2013)Enriching the Fan Experience in a Smart Stadium Using Internet of Things Technologies., , , , , , , , , and . Int. J. Semantic Comput., 11 (2): 137-170 (2017)Digital Holographic Capture and Optoelectronic Reconstruction for 3D Displays., , , , , , , and . Int. J. Digit. Multim. Broadcast., (2010)HeartHealth: A Cardiovascular Disease Home-based Rehabilitation System., , , , , , and . EUSPN/ICTH, volume 63 of Procedia Computer Science, page 340-347. Elsevier, (2015)Playing Immersive Games on the REVERIE Platform., , and . CIT/IUCC/DASC/PICom, page 1572-1577. IEEE, (2015)