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Towards Virtual Reality for the Masses: 10 Years of Research at Disney's VR Studio.. IPT/EGVE, page 11-17. Eurographics Association, (2003)Keynote speaker: Welcome to the future! technology and innovation at disney.. VR, IEEE Computer Society, (2013)Principles, interactions and devices for real-world immersive modeling., , and . Comput. Graph., (2015)Rapid one-shot acquisition of dynamic VR avatars., , , , , , , and . VR, page 131-140. IEEE Computer Society, (2017)Put on your 3D glasses now: the past, present, and future of virtual and augmented reality., , , , and . SIGGRAPH Courses, page 12:1-12:173. ACM, (2014)Making VR work: building a real-world immersive modeling application in the virtual world., , and . SUI, page 80-89. ACM, (2014)Demonstration: Rapid one-shot acquisition of dynamic VR avatars., , , , , , , and . VR, page 447-448. IEEE Computer Society, (2017)Projection-Based Augmented Reality in Disney Theme Parks., , , , and . Computer, 45 (7): 32-40 (2012)Building a massively multiplayer game for the million: Disney's Toontown Online., , and . Computers in Entertainment, 1 (1): 15 (2003)Interactive Boundary Computation of Boolean Combinations of Sculptured Solids., , , and . Comput. Graph. Forum, 16 (3): 67-78 (1997)