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Procedural Content Generation: From Automatically Generating Game Levels to Increasing Generality in Machine Learning., и . CoRR, (2019)CIS Publication Spotlight Publication Spotlight., , , , и . IEEE Comput. Intell. Mag., 14 (3): 4-6 (2019)Evolving controllers for simulated car racing, и . CoRR, (2006)Procedural Content Generation via Machine Learning (PCGML)., , , , , , , и . CoRR, (2017)Evolution of a subsumption architecture neurocontroller.. J. Intell. Fuzzy Syst., 15 (1): 15-20 (2004)Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511)., , , и . Dagstuhl Reports, 9 (12): 67-114 (2019)A comparative evaluation of procedural level generators in the Mario AI framework., , , , и . FDG, Society for the Advancement of the Science of Digital Games, (2014)A Fast and Efficient Stochastic Opposition-Based Learning for Differential Evolution in Numerical Optimization., , и . CoRR, (2019)Procedural Content Generation in Games., , и . Computational Synthesis and Creative Systems Springer, (2016)Evolved car racing videos.. http://video.google.co.uk/videoplay?docid=-3808124536098653151, http://video.google.co.uk/videoplay?docid=2721348410825414473, http://video.google.co.uk/videoplay?docid=-3033926048529222727, (2006)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..