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Digitale Stift- und Papierinteraktion in Virtuellen Umgebungen., , , and . MuC, page 7-16. Oldenbourg Verlag, (2010)Gaze interaction in the post-WIMP world., , , , , and . CHI Extended Abstracts, page 1221-1224. ACM, (2012)Advanced gaze visualizations for three-dimensional virtual environments., , and . ETRA, page 109-112. ACM, (2010)Investigating Freehand Pan and Zoom., , , , and . MuC, page 303-312. Oldenbourg Verlag, (2012)PaperLens: advanced magic lens interaction above the tabletop., , and . ITS, page 69-76. ACM, (2009)Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging., , and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 150-157. Springer, (2008)Gaze interaction in the Post-WIMP world., , , , , and . CHI Extended Abstracts, page 3195-3198. ACM, (2013)Look & Pedal: Hands-free Navigation in Zoomable Information Spaces through Gaze-supported Foot Input., , , , , and . ICMI, page 123-130. ACM, (2015)Designing gaze-based user interfaces for steering in virtual environments., and . ETRA, page 131-138. ACM, (2012)3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments., , and . AVI, page 345-348. ACM Press, (2010)