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Guidelines to Design Playful Multi-Device Environments Based on Tangible Interaction.

, , , , and . Interacción, page 7:1-7:2. ACM, (2015)

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Foundations for distributing the interaction: facilitating universal access through Responsive Cross-Device Applications., , and . Univers. Access Inf. Soc., 18 (4): 821-835 (2019)Design Guidelines for the Implementation of an Interactive Virtual Reality Application that Supports the Rehabilitation of Amputees of Lower Limbs Patients with Post-Traumatic Stress Disorder (PTSD)., , , , and . HCI (29), volume 851 of Communications in Computer and Information Science, page 17-31. Springer, (2018)Distributed and Tangible User Interfaces to Design Interactive Systems for People with Cognitive Disabilities., , and . Distributed User Interfaces, Springer, (2013)Drawer: an Innovative Teaching Method for Blended Learning., , and . FedCSIS, page 727-734. (2013)Development of a 3D Avatar to improve the User Experience of a Movement-based Rehabilitation System., , , , , and . Interacción, page 17:1-17:8. ACM, (2022)A Location-Aware System Using RFID and Mobile Devices for Art Museums., , , and . ICAS, page 76-81. IEEE Computer Society, (2008)Co-BrainSystem: A Solution to Enhance Collaborative Work in Educational Environments through Brainstorming ., , and . FedCSIS, page 849-855. (2012)CE4WEB: Una Herramienta CASE Colaborativa para el Modelado de Aplicaciones con UML., , , and . JISBD, page 413-414. Thomson Editorial, (2007)Collaborative Social Structures and Task Modelling Integration., , , and . DSV-IS, volume 4323 of Lecture Notes in Computer Science, page 67-80. Springer, (2006)Virtual Rehabilitation on the Web: Analyzing and Improving Interaction in Postures Design., , , , and . REHAB (Revised Selected Papers), volume 665 of Communications in Computer and Information Science, page 150-161. Springer, (2015)