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A Testbed for Evaluating AI Research Systems in Commercial Games.

, , and . AIIDE, page 137-138. The AAAI Press, (2006)

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Human-Agent Teaming as a Common Problem for Goal Reasoning., , , and . AAAI Spring Symposia, AAAI Press, (2018)Semantic Classification of Utterances in a Language-Driven Game., , , , and . CGW@IJCAI, volume 705 of Communications in Computer and Information Science, page 116-129. (2016)Goal-Driven Autonomy in a Navy Strategy Simulation., , and . AAAI, page 1548-1554. AAAI Press, (2010)Goal-Driven Autonomy for Responding to Unexpected Events in Strategy Simulations., , and . Comput. Intell., 29 (2): 187-206 (2013)Case-Based Explanations and Goal Specific Resource Estimations., , , and . FLAIRS, page 407-412. AAAI Press, (2020)Learning Continuous Action Models in a Real-Time Strategy Environment., , and . FLAIRS, page 257-262. AAAI Press, (2008)Applying Goal Driven Autonomy to a Team Shooter Game., , , , and . FLAIRS, AAAI Press, (2010)Case Based Disruption Monitoring., , and . ICCBR (Workshops), volume 1520 of CEUR Workshop Proceedings, page 58-67. CEUR-WS.org, (2015)A Testbed for Evaluating AI Research Systems in Commercial Games., , and . AIIDE, page 137-138. The AAAI Press, (2006)Stratagus: An Open-Source Game Engine for Research in Real-Time Strategy Games, , , , and . Papers from the IJCAI Workshop on Reasoning Representation and Learning in Computer Games, (2005)