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Facial Emotion Recognition of Virtual Humans with Different Genders, Races, and Ages.

, and . SAP, page 4:1-4:10. ACM, (2022)

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Editorial: Simulating virtual humans and crowds for virtual reality., , and . Frontiers Virtual Real., (2022)Word Embeddings (Also) Encode Human Personality Stereotypes., , , and . *SEM@NAACL-HLT, page 205-211. Association for Computational Linguistics, (2019)Perception of Human Motion Similarity Based on Laban Movement Analysis.. SAP, page 8:1-8:7. ACM, (2021)Using real life incidents for creating realistic virtual crowds with data-driven emotion contagion., , and . Comput. Graph., (2018)Psychological Parameters for Crowd Simulation: From Audiences to Mobs., , , and . IEEE Trans. Vis. Comput. Graph., 22 (9): 2145-2159 (2016)Authoring Multi-actor Behaviors in Crowds with Diverse Personalities., , , and . Modeling, Simulation and Visual Analysis of Crowds, volume 11 of The International Series in Video Computing, Springer, (2013)Intelligent indexing, querying and reconstruction of crime scene photographs, , and . Proc. of TAINN2004, (2004)PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion Using Laban Movement Analysis., , , , and . ACM Trans. Graph., 36 (1): 6:1-6:16 (2017)From audiences to mobs: Crowd simulation with psychological factors (Kitlelerden güruhlara: Psikolojik faktörlerle kalabalık simülasyonu). İhsan Doğramacı Bilkent University, Turkey, (2010)An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes., , , and . AIIDE, page 155-161. AAAI Press, (2016)