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Train in Virtual Court: Basketball Tactic Training via Virtual Reality.

, , , and . MultiEdTech@MM, page 3-10. ACM, (2017)

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Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players., , , , and . IEEE Trans. Learn. Technol., 14 (6): 754-762 (2021)B-box Mixer: An Interactive UI for Generating B-box Music., , , , and . ACM Multimedia, page 811-812. ACM, (2015)SetterVision: Motion-based Tactical Training System for Volleyball Setters in Virtual Reality., , , , , , and . ACM Multimedia, page 9382-9384. ACM, (2023)ScoreActuary: Hoop-Centric Trajectory-Aware Network for Fine-Grained Basketball Shot Analysis., , , , , and . ACM Multimedia, page 6991-6993. ACM, (2022)StimulusLoop: Game-Actuated Mutuality Artwork for Evoking Affective State., , , and . ACM Multimedia, page 7245-7247. ACM, (2022)Efficient Hand Gesture Recognition using Multi-Task Multi-Modal Learning and Self-Distillation., , , , , , and . MMAsia, page 39:1-39:7. ACM, (2023)Exploring Multiple-Display Interaction for Live XR Performance., , , , , and . SIGGRAPH Posters, page 18:1-18:2. ACM, (2023)High-level semantic photographic composition analysis and understanding with deep neural networks., , , , and . ICME Workshops, page 279-284. IEEE Computer Society, (2017)Abnormal Event Detection in Surveillance Videos Using Two-Stream Decoder., , , and . ICME Workshops, page 1-6. IEEE, (2020)Emotion Recognition from Galvanic Skin Response Signal Based on Deep Hybrid Neural Networks., , , , and . ICMR, page 341-345. ACM, (2020)