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Interactive Digital Narrative Authoring Tools and Hybrid Experiences in Cultural Heritage: An Integrated Review., , and . GCH, page 31-35. Eurographics Association, (2023)Digitisation of Temporary Exhibitions: the Aldrovandi Case., , , , , , , , , and 23 other author(s). GCH, page 181-183. Eurographics Association, (2023)Back to 2nd AD A VR on-line experience with Virtual Rome Project., , , , , , , , , and 1 other author(s). VAST, page 109-116. Eurographics Association, (2008)The Impact of Story Structure, Meaningfulness, and Concentration in Serious Games., and . Inf., 13 (12): 567 (2022)Databases and virtual environments: a good match for communicating complex cultural sites., , , , , , , , and . SIGGRAPH Educators Program, page 30. ACM, (2004)Virtual Rome: a FOSS approach to WEB3D., , and . Web3D, page 177-180. ACM, (2009)Saving temporary exhibitions in virtual environments: the Digital Renaissance of Ulisse Aldrovandi., , , , , , , , , and 23 other author(s). CoRR, (2023)Towards Advanced Interfaces for Citizen Curation., , , , , , , , , and 1 other author(s). AVI²CH@AVI, volume 2687 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype., , , , , , , , , and . GCH, page 157-161. Eurographics Association, (2023)Social Cohesion in Interactive Digital Heritage Experiences., , and . Multimodal Technol. Interact., 7 (6): 61 (May 2023)