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Creating scalable location-based games: lessons from Geocaching., , and . Pers. Ubiquitous Comput., 17 (2): 335-349 (2013)Foreword to special section on Graphics Interface 2015., and . Comput. Graph., (2016)Route Tapestries: Navigating 360° Virtual Tour Videos Using Slit-Scan Visualizations., , , , , and . UIST, page 223-238. ACM, (2021)Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements., , , , and . CHI PLAY, page 425-426. ACM, (2014)Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration., , , , and . CHI, page 281. ACM, (2018)WaaZam!: supporting creative play at a distance in customized video environments., , , , and . CHI, page 1197-1206. ACM, (2014)Exploring video streams using slit-tear visualizations., , and . CHI Extended Abstracts, page 3509-3510. ACM, (2009)Fluid integration of rotation and translation., , , and . CHI, page 601-610. ACM, (2005)Press A to Jump: Design Strategies for Video Game Learnability., and . CHI, page 155:1-155:26. ACM, (2022)Poster: Exploring 3D volumetric medical data using mobile devices., , , and . 3DUI, page 173-174. IEEE Computer Society, (2014)