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Другие публикации лиц с тем же именем

Playing it real: magic lens and static peephole interfaces for games in a public space., , , и . Mobile HCI, стр. 231-240. ACM, (2012)Virtual Try-On through Image-Based Rendering., , и . IEEE Trans. Vis. Comput. Graph., 19 (9): 1552-1565 (2013)Multi-GPU Image-based Visual Hull Rendering., , , , и . EGPGV, стр. 119-128. Eurographics Association, (2012)DIREG3D: DIrectly REGress 3D Hands from Multiple Cameras., , , и . CoRR, (2022)Location based Applications for Mobile Augmented Reality., и . AUIC, том 18 из CRPIT, стр. 65-73. Australian Computer Society, (2003)Going out: robust model-based tracking for outdoor augmented reality., и . ISMAR, стр. 109-118. IEEE Computer Society, (2006)Handling pure camera rotation in keyframe-based SLAM., , и . ISMAR, стр. 229-238. IEEE Computer Society, (2013)Mobile augmented reality - Tracking, mapping and rendering., , , , и . ISMAR, стр. 383. IEEE Computer Society, (2014)Global Localization from Monocular SLAM on a Mobile Phone., , , и . IEEE Trans. Vis. Comput. Graph., 20 (4): 531-539 (2014)OpenTracker: A flexible software design for three-dimensional interaction., и . Virtual Reality, 9 (1): 79-92 (2005)