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Generation of 3D Human Models and Animations Using Simple Sketches.

, , and . Graphics Interface, page 28-36. Canadian Human-Computer Communications Society, (2020)

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HAISTA-NET: Human Assisted Instance Segmentation Through Attention., , and . CoRR, (2023)Training Socially Engaging Robots: Modeling Backchannel Behaviors with Batch Reinforcement Learning., , , and . IEEE Trans. Affect. Comput., 13 (4): 1840-1853 (2022)AffectON: Incorporating Affect Into Dialog Generation., , , and . CoRR, (2020)Deep generation of 3D articulated models and animations from 2D stick figures., , and . Comput. Graph., (2022)Developing a Multimodal Classroom Engagement Analysis Dashboard for Higher-Education., and . Proc. ACM Hum. Comput. Interact., 7 (EICS): 1-23 (June 2023)Analysis of Engagement and User Experience with a Laughter Responsive Social Robot., , , , and . INTERSPEECH, page 844-848. ISCA, (2017)Role allocation through haptics in physical human-robot interaction., , and . SIU, page 1-5. IEEE, (2013)A Criticism on Popular Sketch Datasets., , and . SIU, page 1-4. IEEE, (2022)A Critical Evaluation of Recent Deep Generative Sketch Models from a Human-Centered Perspective., and . SIU, page 1-4. IEEE, (2022)Material Design in Augmented Reality with In-Situ Visual Feedback., , , , and . EGSR (EI&I), page 93-103. Eurographics Association, (2017)