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The SenseMS: Enriching the SMS Experience for Teens by Non-verbal Means.

, , , , , and . INTERACT, volume 3585 of Lecture Notes in Computer Science, page 962-965. Springer, (2005)

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Ambient assisted-living research in carelab., and . Interactions, 14 (4): 30-33 (2007)The SenseMS: Enriching the SMS Experience for Teens by Non-verbal Means., , , , , and . INTERACT, volume 3585 of Lecture Notes in Computer Science, page 962-965. Springer, (2005)Challenges of doing emphatic design: experiences from industry, , , and . International journal of design, (2012)Developing an Adaptive Memory Game for Seniors., and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 170-181. Springer, (2008)