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The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design.

, , , , , and . ACM Trans. Graph., 42 (1): 7:1-7:15 (February 2023)

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Gender differences in spatial awareness in immersive virtual environments: a preliminary investigation., , , and . VRCAI, page 95-98. ACM, (2012)A Virtual Reality System for the Assessment of Patients with Lower Limb Rotational Abnormalities., , and . VRW, page 783-784. IEEE, (2023)RHapTor: Rendering Haptic Torques for Virtual Reality., and . SIGGRAPH Posters, page 31:1-31:2. ACM, (2022)On the Design Fundamentals of Diffusion Models: A Survey., , and . CoRR, (2023)Front Camera Eye Tracking for Mobile VR., , and . VR Workshops, page 643-644. IEEE, (2020)Gaze prediction using machine learning for dynamic stereo manipulation in games., , , and . VR, page 113-120. IEEE Computer Society, (2016)Editorial: Professional Training in Extended Reality: Challenges and Solutions., , , , , , and . Frontiers Virtual Real., (2021)Attention-aware rendering, mobile graphics and games., , , and . SIGGRAPH Courses, page 6:1-6:119. ACM, (2014)Eye Tracking Interaction on Unmodified Mobile VR Headsets Using the Selfie Camera., , and . ACM Trans. Appl. Percept., 18 (3): 11:1-11:20 (2021)High level saliency prediction for smart game balancing., , , and . SIGGRAPH Talks, page 73:1. ACM, (2014)