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Deep learning for affective computing: Text-based emotion recognition in decision support.

, , , , and . Decis. Support Syst., (2018)

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Message Duplication Reduction in Dense Mobile Social Networks., , and . ICCCN, page 1-6. IEEE, (2010)iCO2: A Networked Game for Collecting Large-Scale Eco-Driving Behavior Data., , , , and . IEEE Internet Comput., 18 (3): 28-35 (2014)Interface Design for Human-Machine Collaborations in Drone Management., , , , and . IEEE Access, (2021)Implementation and Analytics of the Distributed Eco-Driving Simulation iCO2., , , , , , , , and . IEEE Access, (2021)Decentralized Multi-Agent Path Finding for UAV Traffic Management., , , , , , , and . IEEE Trans. Intell. Transp. Syst., 23 (2): 997-1008 (2022)EmoHeart: Automation of Expressive Communication of Emotions in Second Life., , and . HCI (12), volume 5621 of Lecture Notes in Computer Science, page 584-592. Springer, (2009)Automatic Generation of Non-verbal Behavior for Agents in Virtual Worlds: A System for Supporting Multimodal Conversations of Bots and Avatars., , and . HCI (12), volume 5621 of Lecture Notes in Computer Science, page 153-161. Springer, (2009)User Study of AffectIM, an Emotionally Intelligent Instant Messaging System., , and . IVA, volume 5208 of Lecture Notes in Computer Science, page 29-36. Springer, (2008)The Storification of Chances., and . Chance Discovery, Springer, (2003)Using human physiology to evaluate subtle expressivity of a virtual quizmaster in a mathematical game., , and . Int. J. Hum. Comput. Stud., 62 (2): 231-245 (2005)