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Immersive Collaborative Analysis of Network Connectivity: CAVE-style or Head-Mounted Display?

, , , , , and . IEEE Trans. Vis. Comput. Graph., 23 (1): 441-450 (2017)

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Virtual Reality for Information Visualization Might Just Work This Time.. Frontiers Robotics AI, (2019)Stylized Depiction in Mixed Reality, , and . International Journal of Virtual Reality, 7 (4): 71--79 (June 2009)Publisher: IPI press.Large Scale Spatial Augmented Reality for Design and Prototyping., , , , , and . Handbook of Augmented Reality, Springer, (2011)Context-aware design pattern for situated analytics: Blended Model View Controller., , , and . J. Vis. Lang. Comput., (2018)TableMouse: a novel multiuser tabletop pointing device., , , and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 169-176. ACM, (2009)Social weight: designing to minimise the social consequences arising from technology use by the mobile professional., , , and . Personal and Ubiquitous Computing, 7 (5): 309-320 (2003)Usability and playability issues for arquake., , , and . IWEC, volume 240 of IFIP Conference Proceedings, page 455-462. Kluwer, (2002)Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment., and . Virtual Reality, 6 (3): 167-180 (2002)Which animation effects improve indirect manipulation?, and . Interact. Comput., 14 (3): 211-229 (2002)There Is No Spoon: Evaluating Performance, Space Use, and Presence with Expert Domain Users in Immersive Analytics., , , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (1): 536-546 (2020)