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Development of a String-Based Haptic Interface by Using a Hybrid Control Approach.

, , and . WHC, page 488-493. IEEE Computer Society, (2007)

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Questioning the use of virtual reality in the assessment of the physical impacts of real-task gestures and tasks., , and . VSMM, page 1-10. IEEE, (2017)Investigating intermittent stereoscopy: its effects on perception and visual fatigue., and . SD&A, page 1-9. Society for Imaging Science and Technology, (2016)Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study., , , , , and . VRST, page 15:1-15:12. ACM, (2018)Gestural Recognition by a Four-Kinect Module in a CAVE "Le SAS"., , , and . RoCHI, page 111-114. Matrix Rom, (2015)Integrating a Grasp Exoskeleton Into a String-Based Interface for Human-Scale Interactions., , , , and . J. Comput. Inf. Sci. Eng., (2008)Visual Fatigue Reduction for Immersive Stereoscopic Displays by Disparity, Content, and Focus-Point Adapted Blur., , and . IEEE Trans. Ind. Electron., 59 (10): 3998-4004 (2012)Système de réduction de contraintes physiologiques pour une cohérence sensori-motrice en réalité virtuelle.. (2020)Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning., , , , and . ISMAR, page 328-338. IEEE, (2019)Development of a String-Based Haptic Interface by Using a Hybrid Control Approach., , and . WHC, page 488-493. IEEE Computer Society, (2007)Real-time adaptive blur for reducing eye strain in stereoscopic displays., , and . ACM Trans. Appl. Percept., 9 (2): 9:1-9:18 (2012)