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Realistic pre-visualization based on color characteristics of 3D printer.

, , and . ICCE, page 137-138. IEEE, (2017)

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Cache-oblivious ray reordering., , , , , , , and . ACM Trans. Graph., 29 (3): 28:1-28:10 (2010)A Study on the Usability Evaluation of Teaching Pendant for Manipulator of Collaborative Robot., , , and . HCI (44), volume 1498 of Communications in Computer and Information Science, page 234-238. Springer, (2021)On Extracting Perception-Based Features for Effective Similar Shader Retreival., , , , , and . COMPSAC, page 103-107. IEEE Computer Society, (2011)G-raffe: an elevating tangible block supporting 2.5D interaction in a tabletop computing environment., , , and . UIST (Adjunct Volume), page 87-88. ACM, (2014)Real-time 2D to 3D conversion for 3DTV using time coherent depth map generation method., , , and . ICCE, page 187-188. IEEE, (2013)Application adaptation methods of gesture recognition based user interface., , , and . FCV, page 258-261. IEEE, (2013)Development of Interactive Teaching Device for Difficult Teaching of Collaborative Robot., , and . HCI (45), volume 1834 of Communications in Computer and Information Science, page 54-59. Springer, (2023)Accommodative holography: improving accommodation response for perceptually realistic holographic displays., , , , and . ACM Trans. Graph., 41 (4): 111:1-111:15 (2022)Hardware-Accelerated Ray-Triangle Intersection Testing for High-Performance Collision Detection., , , and . J. WSCG, 15 (1-3): 17-24 (2007)Efficient shading system based on similar shader retrieval., , and . SIGGRAPH ASIA Posters, page 21:1. ACM, (2009)