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Learning from professionals: Exploring cognitive rehabilitation strategies for the definition of the functional requirements of a telerehabilitation platform.

, , , , and . Comput. Biol. Medicine, (2018)

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Learning from professionals: Exploring cognitive rehabilitation strategies for the definition of the functional requirements of a telerehabilitation platform., , , , and . Comput. Biol. Medicine, (2018)The Design of a Mobile Application for Crowdsourcing in Disaster Risk Reduction., , and . ISCRAM, ISCRAM Association, (2019)Co-design of a crowdsourcing solution for disaster risk reduction., , and . I-TENDER@CoNEXT, page 7-12. ACM, (2017)Multi-modal input devices for active and healthy ageing., , , , and . SoftCOM, page 1-5. IEEE, (2017)Gamified crowdsourcing for disaster risk management., , and . IEEE BigData, page 3727-3733. IEEE Computer Society, (2017)Smart2poster. bridging information and locality., , , , , and . Mobile HCI, page 582-587. ACM, (2013)Exploring influencing factors of technology use for active and healthy ageing support in older adults., , , , , , and . Behav. Inf. Technol., 39 (9): 1011-1021 (2020)A new urban technoscape component: the smart2poster., , , , , and . UbiComp (Adjunct Publication), page 1397-1400. ACM, (2013)Mobile Electronic Memos., , and . NEW2AN, volume 6869 of Lecture Notes in Computer Science, page 178-187. Springer, (2011)Network support for social 3-D immersive tele-presence with highly realistic natural and synthetic avatar users., , , and . MMVE@MMSys, page 19-24. ACM, (2015)