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HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media., , , , , , , , , and 2 other author(s). IEEE Access, (2020)Comparing CNNs and JPEG for Real-Time Multi-view Streaming in Tele-Immersive Scenarios., , , , , , and . SITIS, page 77-83. IEEE, (2018)Zeroth-order optimizer benchmarking for 3D performance capture: a real-world use case analysis., , , , , , , and . GECCO, page 955-963. ACM, (2021)Hybrid Skip: A Biologically Inspired Skip Connection for the UNet Architecture., , , , , and . CoRR, (2022)A benchmark with decomposed distribution shifts for 360 monocular depth estimation., , , , , and . CoRR, (2021)Subjective Visual Quality Assessment of Immersive 3D Media Compressed by Open-Source Static 3D Mesh Codecs., , , , , , and . MMM (1), volume 11295 of Lecture Notes in Computer Science, page 80-91. Springer, (2019)AVoidX: An Augmented VR Game., , , , , , , , , and . VR Workshops, page 841-842. IEEE, (2020)HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media., , , , , , , , , and 2 other author(s). CoRR, (2021)Pano3D: A Holistic Benchmark and a Solid Baseline for 360deg Depth Estimation., , , , , , , and . CVPR Workshops, page 3727-3737. Computer Vision Foundation / IEEE, (2021)Serverless streaming for emerging media: towards 5G network-driven cost optimization., , , , , , , , , and . Multim. Tools Appl., 81 (9): 12211-12250 (2022)