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Classification Based upon Frequent Patterns.

, and . PRICAI Workshops, volume 2112 of Lecture Notes in Computer Science, page 72-79. Springer, (2000)

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Best-First Fixed-Depth Game-Tree Search in Practice., , , and . IJCAI, page 273-281. Morgan Kaufmann, (1995)SSS* = Alpha-Beta + TT., , , and . CoRR, (2014)Game Tree Algorithms and Solution Trees., and . Computers and Games, volume 1558 of Lecture Notes in Computer Science, page 195-204. Springer, (1998)Classification Based upon Frequent Patterns., and . PRICAI Workshops, volume 2112 of Lecture Notes in Computer Science, page 72-79. Springer, (2000)Some Properties Related to Mercator Projection.. The American Mathematical Monthly, 108 (6): 537-543 (2001)Apriori, A Depth First Implementation., and . FIMI, volume 90 of CEUR Workshop Proceedings, CEUR-WS.org, (2003)A Theory of Game Trees, Based on Solution Trees., and . SOFSEM, volume 1338 of Lecture Notes in Computer Science, page 539-546. Springer, (1997)Exploiting Graph Properties of Game Trees., , , and . AAAI/IAAI, Vol. 1, page 234-239. AAAI Press / The MIT Press, (1996)Best-First and Depth-First Minimax Search in Practice., , , and . CoRR, (2015)Best-First Fixed-Depth Minimax Algorithms., , , and . Artif. Intell., 87 (1-2): 255-293 (1996)