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Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform., , , , , и . IEEE Trans. Circuits Syst. Video Technol., 25 (12): 2078-2091 (2015)Managed edge computing on Internet-of-Things devices for smart city applications., , , , , , , и . NOMS, стр. 1-2. IEEE, (2018)Adaptive sensing using internet-of-things with constrained communications., , , , , , , и . ARM@Middleware, стр. 6:1-6:6. ACM, (2017)Disseminating Multilayer Multimedia Content Over Challenged Networks., , , , и . IEEE Trans. Multim., 20 (2): 345-360 (2018)Poster abstract: Enhancing reliability of community Internet-of-Things deployments with mobility., , , , и . INFOCOM Workshops, стр. 1-2. IEEE, (2018)Gamifying mobile applications for smartphone augmented infrastructure sensing., , , , и . NetGames, стр. 13-18. IEEE, (2017)Dynamic module deployment in a fog computing platform., , и . APNOMS, стр. 1-6. IEEE, (2016)From Cloud Computing to Fog Computing: Unleash the Power of Edge and End Devices.. CloudCom, стр. 331-334. IEEE Computer Society, (2017)Animation Rendering on Multimedia Fog Computing Platforms., , и . CloudCom, стр. 336-343. IEEE Computer Society, (2016)QoE-Aware Virtual Machine Placement for Cloud Games., , , , и . NetGames, стр. 12:1-12:2. IEEE/ACM, (2013)