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Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults.

, , , , , , , , , and 1 other author(s). Everyday Virtual and Augmented Reality, Springer, (2023)

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A virtual reality bus ride as an ecologically valid assessment of balance: a feasibility study., , , and . Virtual Real., 27 (1): 109-117 (March 2023)Learning visual affordances of objects and tools through autonomous robot exploration., , , and . ICARSC, page 128-133. IEEE, (2014)Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults., , , , , , , , , and 1 other author(s). Everyday Virtual and Augmented Reality, Springer, (2023)Adaptive gameplay and difficulty adjustment in a gamified upper-limb rehabilitation., , , , and . SeGAH, page 1-8. IEEE, (2018)Evaluating Body Tracking Interaction in Floor Projection Displays with an Elderly Population., and . PhyCS, page 24-32. SciTePress, (2016)Learning intermediate object affordances: Towards the development of a tool concept., , , , and . ICDL-EPIROB, page 482-488. IEEE, (2014)Custom-made exergames for older people: New inputs for multidimensional physical., , , , , , , , , and . exp.at, page 249-250. IEEE, (2019)Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System., , , , and . IEEE Trans. Vis. Comput. Graph., 28 (12): 4452-4461 (2022)From Body Tracking Interaction in Floor Projection Displays to Elderly Cardiorespiratory Training Through Exergaming., , , , , and . PhyCS (Selected Papers), volume 10057 of Lecture Notes in Computer Science, page 58-77. Springer, (2018)KAVE: Building Kinect Based CAVE Automatic Virtual Environments, Methods for Surround-Screen Projection Management, Motion Parallax and Full-Body Interaction Support., and . Proc. ACM Hum. Comput. Interact., (2018)