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Smart Destination-Based Parking for the Optimization of Waiting Time.

, , , and . AINA Workshops, volume 1150 of Advances in Intelligent Systems and Computing, page 1019-1027. Springer, (2020)

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On Promptness in Parity Games., , and . Fundam. Informaticae, 139 (3): 277-305 (2015)Improving parity games in practice., , , and . Ann. Math. Artif. Intell., 89 (5-6): 551-574 (2021)Alternating-time temporal logics with linear past., , and . Theor. Comput. Sci., (2020)Reasoning about graded strategy quantifiers., , , and . Inf. Comput., 259 (3): 390-411 (2018)Hierarchical Cost-Parity Games., , , and . TIME, volume 90 of LIPIcs, page 6:1-6:17. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2017)Graded CTL* over Finite Paths., , and . ICTCS, volume 2243 of CEUR Workshop Proceedings, page 152-161. CEUR-WS.org, (2018)On Promptness in Parity Games., , and . LPAR, volume 8312 of Lecture Notes in Computer Science, page 601-618. Springer, (2013)Concurrent Multi-Player Parity Games., , and . AAMAS, page 689-697. ACM, (2016)Additional Winning Strategies in Reachability Games., , and . Fundam. Informaticae, 159 (1-2): 175-195 (2018)Model-checking graded computation-tree logic with finite path semantics., , , and . Theor. Comput. Sci., (2020)