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Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO., , , , , , and . CHI, page 681:1-681:19. ACM, (2023)Smart Cities at Play: Technology and Emerging forms of playfulness., , and . Behav. Inf. Technol., 39 (6): 607-609 (2020)Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks., , , , , , and . ACM Trans. Soc. Comput., 4 (3): 10:1-10:23 (2021)Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters., , , , , , , and . CHI, page 297:1-297:15. ACM, (2023)Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players., , , , , , and . CHI, page 570:1-570:19. ACM, (2023)Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-based Games., , , , , and . Games Res. Pract., 2 (1): 6:1-6:25 (March 2024)Spatial Computing: Defining the Vision for the Future., , , , , , , , , and . CHI Extended Abstracts, page 583:1-583:4. ACM, (2024)From hybrid space to dislocated space: Mobile virtual reality and a third stage of mobile media theory., and . New Media Soc., (2019)Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City., , , , , , , and . ACM Trans. Comput. Hum. Interact., 27 (1): 1:1-1:26 (2020)Locative mobile media and time: Foursquare and technological memory., and . First Monday, (2016)