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"Interview with Things": A First-thing Perspective to Understand the Scooter's Everyday Socio-material Network in Taiwan.

, , , and . Conference on Designing Interactive Systems, page 1001-1012. ACM, (2017)

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Surface Detail Capturing for Realistic Facial Animation., , , , and . J. Comput. Sci. Technol., 19 (5): 618-625 (2004)Seeing through Things: Exploring the Design Space of Privacy-Aware Data-Enabled Objects., , , and . CoRR, (2022)Domain connected graph: the skeleton of a closed 3D shape for animation., , , , and . Vis. Comput., 22 (2): 117-135 (2006)The MOS Multimedia E-Mail System., , , , , , , , , and 7 other author(s). ICMCS, page 315-324. IEEE Computer Society, (1994)Planning Locative Media within Physical Space and Collaborative Workspace., and . APSCC, page 863-868. IEEE Computer Society, (2008)Explorations on Reciprocal Interplay in Things Ecology., , , and . Conference on Designing Interactive Systems (Companion Volume), page 51-56. ACM, (2018)Automatic Animation Skeleton Construction Using Repulsive Force Field., , , , and . PG, page 409-413. IEEE Computer Society, (2003)Call Me by My Name: Exploring Roles of Sci-fi Voice Agents., , , , , and . CHI Extended Abstracts, ACM, (2019)Designing a Speculative Kit for Technology Imagination with Makers., , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System., and . Comput. Graph. Forum, 14 (3): 67-76 (1995)