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Forward and Inverse models in HCI: Physical simulation and deep learning for inferring 3D finger pose., , , , , and . CoRR, (2021)Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments., , , , , and . CHI, page 423:1-423:12. ACM, (2022)First Steps Towards Designing Electrotactons: Investigating Intensity and Pulse Frequency as Parameters for Electrotactile Cues., , and . CHI, page 215:1-215:11. ACM, (2022)Investigating Electrotactile Feedback on The Hand., , and . HAPTICS, page 637-642. IEEE, (2020)Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing., , , and . ACM Trans. Comput. Hum. Interact., 28 (1): 6:1-6:44 (2021)Low-Dimensional Embeddings for Interaction Design., , , , and . Adv. Intell. Syst., (2022)Evaluating Bayesian Model Visualisations., and . CoRR, (2022)Using models of baseline gameplay to design for physical rehabilitation., , , and . CoRR, (2022)Bimodal feedback for in-car mid-air gesture interaction., , and . ICMI, page 518-519. ACM, (2017)Does Interaction Help Users Better Understand the Structure of Probabilistic Models?, , and . CoRR, (2022)