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Interactive Indirect Illumination Using Adaptive Multiresolution Splatting., and . IEEE Trans. Vis. Comput. Graph., 16 (5): 729-741 (2010)The (Non)Importance of a Programming Language in a Software Engineering Course., , , , and . Computer Science Education, 3 (1): 35-52 (1992)Adaptive Caustic Maps Using Deferred Shading., and . Comput. Graph. Forum, 28 (2): 309-318 (2009)Debugging in the (very) large: ten years of implementation and experience., , , , , , , , and . SOSP, page 103-116. ACM, (2009)Direct illumination from dynamic area lights., and . SIGGRAPH Posters, ACM, (2009)Debugging in the (very) large: ten years of implementation and experience., , , , , , , , and . Commun. ACM, 54 (7): 111-116 (2011)Object-Oriented Database design for the Ozone Software Development Environment., and . BNCOD, page 159-178. Pitman Publishing, (1990)Hierarchical Image-Space Radiosity for Interactive Global Illumination., , and . Comput. Graph. Forum, 28 (4): 1141-1149 (2009)Voxel-space ambient occlusion., , and . SI3D, ACM, (2010)Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination., , and . GPU Pro, A K Peters / Taylor & Francis, (2010)