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Evolutionary Practice Problems Generation: Design Guidelines.

, , , , , and . ICTAI, page 544-548. IEEE Computer Society, (2016)

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Evaluating Scratch Programs to Assess Computational Thinking in a Science Lesson (Abstract Only)., , and . SIGCSE, page 679. ACM, (2015)Identifying Informatively Easy and Informatively Hard Concepts., , , , and . ACM Trans. Comput. Educ., 22 (1): 7:1-7:28 (2022)EvoParsons: design, implementation and preliminary evaluation of evolutionary Parsons puzzle., , , , , and . Genet. Program. Evolvable Mach., 20 (2): 213-244 (2019)Good Communities and Bad Communities: Does Membership Affect Performance?, , , , , , , and . EDM, page 612-613. International Educational Data Mining Society (IEDMS), (2015)Code, Connect, Create: The 3C Professional Development Model to Support Computational Thinking Infusion., , , , , , , , and . SIGCSE, page 971-977. ACM, (2020)Dimension Extraction Analysis of Student Performance on Problems., , , , and . FLAIRS, page 467-472. AAAI Press, (2016)Evolutionary Practice Problems Generation: More Design Guidelines., , , , , and . FLAIRS, page 549-554. AAAI Press, (2017)The Virtual Pivot: Transitioning Computational Thinking PD for Middle and High School Content Area Teachers., , , , , , , , , and . SIGCSE, page 1198-1204. ACM, (2021)Communities of Performance & Communities of Preference., , , , , , , , and . EDM (Workshops), volume 1446 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Elementary Teachers Engaging with Learning Trajectories to Create Professional Learning Goals around Computer Science Integration., , , , , and . SIGCSE (2), page 1554-1555. ACM, (2024)