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Experiential telepresence: how can telepresence research be guided towards better end user experience?

, , , , , and . ETP@MM, page 65-66. ACM, (2003)

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The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environments., , , , , and . VRST, page 1-10. ACM, (1999)Projected Imagery in Your Öffice of the Future"., , , , and . IEEE Computer Graphics and Applications, 20 (4): 62-67 (2000)The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments., , and . J. Virtual Real. Broadcast., (2017)Motion Tracking: No Silver Bullet, but a Respectable Arsenal., and . IEEE Computer Graphics and Applications, 22 (6): 24-38 (2002)High-Performance Wide-Area Optical Tracking: The HiBall Tracking System., , , , , and . Presence Teleoperators Virtual Environ., 10 (1): 1-21 (2001)Optical Touch Sensing on Nonparametric Rear-Projection Surfaces for Interactive Physical-Virtual Experiences., , , , and . Presence Teleoperators Virtual Environ., 25 (1): 33-46 (2016)Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 27 (11): 4321-4331 (2021)Remote 3D Medical Consultation., , , , , , , , , and . Virtual Realities, page 139-159. Springer, (2008)Life-sized projector-based dioramas., , , and . VRST, page 93-101. ACM, (2001)Distant Hand Interaction Framework in Augmented Reality., , , , and . VR Workshops, page 962-963. IEEE, (2022)