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Electrical Engineering Design with the Subconscious Mind., , , , and . ICHMS, page 1-6. IEEE, (2020)Comparametric image compositing: Computationally efficient high dynamic range imaging., and . ICASSP, page 913-916. IEEE, (2012)Open source EyeTap: empowering every maker with phenomenal augmented reality and wearable computing., , , , , and . ISWC, page 203-208. ACM, (2017)Telepointer: Hands-Free Completely Self Contained Wearable Visual Augmented Reality Without Headwear and Without Any Infrastructural Reliance.. ISWC, page 177-178. IEEE Computer Society, (2000)Mediated Reality Using Computer Graphics Hardware for Computer Vision., , and . ISWC, page 83-89. IEEE Computer Society, (2002)The Sightfield: Visualizing Computer Vision, and Seeing Its Capacity to "See".. CVPR Workshops, page 618-623. IEEE Computer Society, (2014)The Human Eye as a Camera., , , , , , , , , and . HealthCom, page 1-8. IEEE, (2019)"WearCam" (The Wearable Camera): Personal Imaging Systems for Long Term use in Wearable Tetherless Computer Mediated Reality and Personal Photo/Videographic Memory Prosthesis.. ISWC, page 124-131. IEEE Computer Society, (1998)The Hydraulophone: Instrumentation for Tactile Feedback from Water Fountain Fluid Streams as a New Multimedia Interface., , , and . ICME, page 409-412. IEEE Computer Society, (2006)Deconcert: bathing in the light, sound, and Waters of the Musical Brainbaths., , and . ICMC, Michigan Publishing, (2007)