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A calibration method for optical see-through head-mounted displays with a depth camera., и . VR, стр. 103-111. IEEE Computer Society, (2016)Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR., и . ISMAR Adjunct, стр. 41-44. IEEE, (2020)People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse., , , , , , , и . J. Comput. Mediat. Commun., (2023)Temporal RVL: A Depth Stream Compression Method., и . VR Workshops, стр. 665-666. IEEE, (2020)An Easy-to-Use Pipeline for an RGBD Camera and an AR Headset., , , и . Presence Teleoperators Virtual Environ., 27 (2): 202-205 (2018)Social Wormholes: Exploring Preferences and Opportunities for Distributed and Physically-Grounded Social Connections., , , , , , , , и . CoRR, (2023)An Evaluation Study of 2D and 3D Teleconferencing for Remote Physical Therapy., , , , , и . Presence Teleoperators Virtual Environ., (декабря 2022)A Study on the Effectiveness of Using Telepresence and Multiple Cameras in Remote Physical Therapy., , , , и . CoRR, (2022)Stimulus Sampling With 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos., , , , и . IEEE Trans. Affect. Comput., 13 (3): 1416-1425 (2022)Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data., , и . ISMAR Adjunct, стр. 147-152. IEEE, (2021)