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Designing Block-Based Programming Language Features to Support Upper Elementary Students in Creating Interactive Science Narratives.

, , , , , , and . SIGCSE, page 1327. ACM, (2020)

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Development the optimum help system using the LUCID method., , , , , and . INTERACT, volume 96 of IFIP Conference Proceedings, page 307-314. Chapman & Hall, (1997)Quantifying Hofstede and Developing Cultural Fingerprints for Website Acceptability., and . IWIPS, page 89-. Product & Systems Internationalisation, Inc., (2003)Designing for Shared Interfaces with Diverse User Groups., , and . INTERACT, page 630-636. IOS Press, (1999)Enhancing Student Models in Game-based Learning with Facial Expression Recognition., , , , and . UMAP, page 192-201. ACM, (2017)Prototype evaluation and redesign: structuring the design space through contextual techniques., and . Interact. Comput., 14 (6): 821-843 (2002)Global human-computer systems: cultural determinants of usability., and . Interact. Comput., 16 (1): 1-5 (2004)Combined Language and Motor Therapy for Brain Injury Patients., , , , , , and . REHAB, page 131-134. ACM, (2015)Evaluation methods and cultural differences: studies across three continents., , and . NordiCHI, volume 358 of ACM International Conference Proceeding Series, page 318-325. ACM, (2008)Towards the Total Quality Interface - Applying Taguchi TQM Techniques within the LUCID Method., and . BCS HCI, page 3-17. Springer, (1996)Embedding HCI in Developing Countries: Localizing Content, Institutionalizing Education and Practice., , , , , and . INTERACT (2), volume 4663 of Lecture Notes in Computer Science, page 698-699. Springer, (2007)