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COIN-O-RAMA: Designing an Interactive Exhibit for Exploring and Engaging with Coin Exhibitions.

, , , , , and . PETRA, page 38-45. ACM, (2018)

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Advances in Game Accessibility from 2005 to 2010., , , and . HCI (6), volume 6766 of Lecture Notes in Computer Science, page 400-409. Springer, (2011)A Steerable multitouch Display for Surface Computing and its Evaluation., , , , and . Int. J. Artif. Intell. Tools, (2013)A Platform for Monitoring Aspects of Human Presence in Real-Time., , , , , and . ISVC (2), volume 6454 of Lecture Notes in Computer Science, page 584-595. Springer, (2010)Real-Time Analysis of Localization Data Streams for Ambient Intelligence Environments., , and . AmI, volume 7040 of Lecture Notes in Computer Science, page 92-97. Springer, (2011)Future designers: Introducing creativity, design thinking & design to children., and . Int. J. Child Comput. Interact., (2018)Infoscope: A Mobile Device Supporting Exploratory and Playful Knowledge Discovery in Physical Environments.. HCI (29), volume 374 of Communications in Computer and Information Science, page 647-651. Springer, (2013)Future designers: a rollercoaster for the mind.. Interactions, 23 (1): 58-63 (2016)Game over: learning by dying.. CHI, page 1443-1452. ACM, (2008)3D Visualization and Multimodal Interaction with Temporal Information Using Timelines., , , and . INTERACT (3), volume 8119 of Lecture Notes in Computer Science, page 214-231. Springer, (2013)Exploration of Large-scale Museum Artifacts through Non-instrumented, Location-based, Multi-user Interaction., , , , and . VAST, page 155-162. Eurographics Association, (2010)