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Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study.

, , , and . IEEE Computer Graphics and Applications, 33 (2): 6-11 (2013)

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Methods for Game User Research: Studying Player Behavior to Enhance Game Design., and . IEEE Computer Graphics and Applications, 33 (4): 82-87 (2013)Game user research., , , , , , and . CHI Extended Abstracts, page 2679-2682. ACM, (2012)Game principles: choice, change & creativity: making better games., and . CHI Extended Abstracts, page 1065-1070. ACM, (2013)User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles., and . Game User Experience Evaluation, Springer, (2015)Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY., and . HCI (18), volume 10918 of Lecture Notes in Computer Science, page 40-59. Springer, (2018)Usability testing vs. heuristic evaluation: was there a contest?, and . ACM SIGCHI Bull., 24 (4): 39-41 (1992)Comparative design review: an exercise in parallel design., and . INTERCHI, page 414-417. ACM, (1993)User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles., and . Evaluating User Experience in Games, Springer, (2010)What is gained and lost when using methods other than empirical testing., , and . CHI Posters and Short Talks, page 125-126. ACM, (1992)Using heuristics to evaluate the playability of games., , and . CHI Extended Abstracts, page 1509-1512. ACM, (2004)