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An Active Cinema Experience: A Study on User Expectation and Perceived Gratifications of a Real-time Animated Film System.

, , , and . ITNG, page 674-679. IEEE Computer Society, (2012)

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Research into Learning in an Intelligent Agent Augmented Multi-user Virtual Environment., , , , and . Web Intelligence/IAT Workshops, page 348-351. IEEE Computer Society, (2008)978-0-7695-3496-1.Voyage to the age of the dinosaurs project, an experiential learning situation with undergraduates, graduates and visiting professionals., , , and . SIGGRAPH ASIA Educators Program, ACM, (2009)An Active Cinema Experience: A Study on User Expectation and Perceived Gratifications of a Real-time Animated Film System., , , and . ITNG, page 674-679. IEEE Computer Society, (2012)A Gesture-Based Interface and Active Cinema., and . ACII (2), volume 6975 of Lecture Notes in Computer Science, page 309-310. Springer, (2011)Social Interaction with a Conversational Agent: An Exploratory Study., , , and . J. Inf. Technol. Res., 1 (3): 14-26 (2008)Artificial Intelligence and Dynamic Design: Adaptive Real Time 3D Characters.. IV, page 804-810. IEEE Computer Society, (2006)Assessment of Group and Individual Learning through Intelligent Visualization (AGILeViz)., , , , , , , , , and 2 other author(s). AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 714. IOS Press, (2007)Cinematics and Narratives: An Exploitation of Real-Time Animation., and . CW, page 287-293. IEEE Computer Society, (2010)